Codebase just before release
This machine allows anyone to work for minimum wage for as long as they like. Turning the crank on the side releases one penny every 4.97 seconds, for a total of $7.25 per hour. This corresponds to minimum wage for a person in New York. This piece is brilliant on multiple levels, particularly as social commentary. Without a doubt, most people who started operating the machine for fun would quickly grow disheartened and stop when realizing just how little they’re earning by turning this mindless crank. A person would then conceivably realize that this is what nearly two million people in the United States do every day…at much harder jobs than turning a crank. This turns the piece into a simple, yet effective argument for raising the minimum wage.
Not sure if this is interesting for you guys.
Around 6 years ago (gasp) I did a bunch of lectures on animation theory. One subject was how textures of movement have evolved over the years, alongside the more obvious progression of design.
I made these videos to illustrate more clearly how contrast in timing was something that has a clear progression from the 30s to the 90s. The timechart below each clip represents relative change in space between drawings - from the ultra linear early animation - to the soft bouncing of Classic era Disney - to the exaggerated Warner Bros style, brought to it’s peak by John K (in my opinion).
Sorry about the quality on these gifs. I’ll post more stuff like this if theres any interest.
I just watched a talk by Kjell ‘t Hoen the Dutch games developer who designed Rick O’Shea, the game I did my first trailer for.
In the talk he discusses the development of the game and he gets to a bit and says: “and then I got really excited when I saw the trailer” and then played the trailer.
That and getting a retweet from Mike Dailly, the creator of Grand Theft Auto and Lemmings, earlier in the week have given me some perspective and probably blown the mind of teenage Brian.